Be the celebrators, celebrate! Already there is too much__he flowers have bloomed, the birds are singing, the sun is there in the sky__elebrate it! You are breathing and you are alive and you have consciousness, celebrate it!
DYER. (Sits down) There was nothing that I recall save that the Sunne was a Round flat shining Disc and the Thunder was a Noise from a Drum or a Pan.VANNBRUGGHE. (Aside) What a Child is this! (To Dyer) These are only our Devices, and are like the Paint of our Painted Age.DYER. But in Meditation the Sunne is a vast and glorious Body, and Thunder is the most forcible and terrible Phaenomenon: it is not to be mocked, for the highest Passion is Terrour.
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DYER. (Sits down) There was nothing that I recall save that the Sunne was a Round flat shining Disc and the Thunder was a Noise from a Drum or a Pan.VANNBRUGGHE. (Aside) What a Child is this! (To Dyer) These are only our Devices, and are like the Paint of our Painted Age.DYER. But in Meditation the Sunne is a vast and glorious Body, and Thunder is the most forcible and terrible Phaenomenon: it is not to be mocked, for the highest Passion is Terrour.
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Something as superfluous as "play" is also an essential feature of our consciousness. If you ask children why they like to play, they will say, "Because it's fun." But that invites the next question: What is fun? Actually, when children play, they are often trying to reenact complex human interactions in simplified form. Human society is extremely sophisticated, much too involved for the developing brains of young children, so children run simplified simulations of adult society, playing games such as doctor, cops and robber, and school. Each game is a model that allows children to experiment with a small segment of adult behavior and then run simulations into the future. (Similarly, when adults engage in play, such as a game of poker, the brain constantly creates a model of what cards the various players possess, and then projects that model into the future, using previous data about people's personality, ability to bluff, etc. The key to games like chess, cards, and gambling is the ability to simulate the future. Animals, which live largely in the present, are not as good at games as humans are, especially if they involve planning. Infant mammals do engage in a form of play, but this is more for exercise, testing one another, practicing future battles, and establishing the coming social pecking order rather than simulating the future.)
No child should ever be too sad to play.
Even if everybody is looking at the same light bulb, the unique composition of an individual will dictate how they interpret and see things. Some people will only see things with their left eye (mind/moon), while others will use only their right (heart/sun). Some people are completely void of light and repel it immediately. For instance, a beetle will chase after an opening of light, while a cockroach will scatter at a crack of it. How are we different than the insects? Nobody is purely good or purely evil. Most of us are in-between. There are moths that explore the day and butterflies that play at night. Polarity is an integral part of nature _ human or not human.
She wrote, in the last pages, of feeling all the evil of the neighborhood around her. Rather, she wrote obscurely, good and evil are mixed together and reinforce each other in turn. Marcello, if you thought about it, was really a good arrangement, but the good tasted of the bad and the bad tasted of the good, it was a mixture that took your breath away. A few evenings earlier, something had happened that had really scared her. Marcello had left, the television was off, the house was empty, Rino was out, her parents were going to bed. She was alone in the kitchen washing the dishes and was tired, really without energy, when there was an explosion. She had turned suddenly and realized that the big copper pot had exploded. Like that, by itself. It was hanging on the nail where it normally hung, but in the middle there was a large hole and the rim was lifted and twisted and the pot itself was all deformed, as if it could no longer maintain its appearance as a pot. Her mother had hurried in in her nightgown and blamed her for dropping it and ruining it. But a copper pot, even if you drop it, doesn't break and doesn't become misshapen like that. "It's this sort of thing," Lila concluded, "that frightens me. More than Marcello, more than anyone. And I feel that I have to find a solution, otherwise, everything, one thing after another, will break, everything, everything.
Very well. He'd lighten up. As a matter of fact, he felt as light as the bubbly froth that flew from the lips of the waves. Whatever else his long, unprecedented life might have been, it had been fun. Fun! If others should find that appraisal shallow, frivolous, so be it. To him, it seemed now to largely have been some form of play. And he vowed that in the future he would strive to keep that sense of play more in mind, for he'd grown convinced that play--more than piety, more than charity or vigilance--was what allowed human beings to transcend evil.