The creative process is a cocktail of instinct, skill, culture and a highly creative feverishness. It is not like a drug; it is a particular state when everything happens very quickly, a mixture of consciousness and unconsciousness, of fear and pleasure, it's a little like making love, the physical act of love.
...there is for many a poverty of play and cultural life because, although the person had a place for erudition, there was a relative failure on the part of those who constitute the child's world of persons to introduce cultural elements at the appropriate phases of the person's personality development.
Quote Detail
...there is for many a poverty of play and cultural life because, although the person had a place for erudition, there was a relative failure on the part of those who constitute the child's world of persons to introduce cultural elements at the appropriate phases of the person's personality development.
Quick Answer
What this quote page tells you
This canonical quote page keeps the full saying, the attributed author, any linked work, and the topic tags together so the quote can be cited from one stable URL.
Related Quotes
More quote cards from the same area
Something as superfluous as "play" is also an essential feature of our consciousness. If you ask children why they like to play, they will say, "Because it's fun." But that invites the next question: What is fun? Actually, when children play, they are often trying to reenact complex human interactions in simplified form. Human society is extremely sophisticated, much too involved for the developing brains of young children, so children run simplified simulations of adult society, playing games such as doctor, cops and robber, and school. Each game is a model that allows children to experiment with a small segment of adult behavior and then run simulations into the future. (Similarly, when adults engage in play, such as a game of poker, the brain constantly creates a model of what cards the various players possess, and then projects that model into the future, using previous data about people's personality, ability to bluff, etc. The key to games like chess, cards, and gambling is the ability to simulate the future. Animals, which live largely in the present, are not as good at games as humans are, especially if they involve planning. Infant mammals do engage in a form of play, but this is more for exercise, testing one another, practicing future battles, and establishing the coming social pecking order rather than simulating the future.)
No child should ever be too sad to play.
If a culture is good or evil, it is only because of its carriers.
Evil is ancient, unchanging, and with us always. The more postmodern the West becomes _ affluent, leisured, nursed on moral equivalence, utopian pacifism, and multicultural relativism _ the more premodern the evil among us seems to arise in nihilistic response.
Being well known for being well-known did not necessarily imply intelligence.