Hidden in a toolbox, in the rafters of his four-car garage, was an envelope full of pictures taken by a private detective...They were pictures of a scrawny, boyish looking nine year old with a wide mouth and a tangle of brown hair...Her eyes were oblong and deep set, their color hidden from the camera by the slant of the sun. The angles and planes of her face were oddly beautiful just then, in that moment, frozen on Kodak paper. A hint of the woman she would someday become.
It is not Atlas who carries the world on his shoulders, but woman; and sometimes she plays with it as with a ball.
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It is not Atlas who carries the world on his shoulders, but woman; and sometimes she plays with it as with a ball.
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The revolutionary woman knows the world she seeks to overthrow is precisely one in which love between equal human beings is well nigh impossible. We are still part of the ironical working-out of this, our own cruel contradiction. One of the most compelling facts which can unite women and make us act is the overwhelming indignity or bitter hurt of being regarded as simply __he other_, __n object_, __ommodity_, __hing_. We act directly from a consciousness of the impossibility of loving or being loved without distortion. But we must still demand now the preconditions of what is impossible at the moment. It is a most disturbing dialectic, our praxis of pain.
Something as superfluous as "play" is also an essential feature of our consciousness. If you ask children why they like to play, they will say, "Because it's fun." But that invites the next question: What is fun? Actually, when children play, they are often trying to reenact complex human interactions in simplified form. Human society is extremely sophisticated, much too involved for the developing brains of young children, so children run simplified simulations of adult society, playing games such as doctor, cops and robber, and school. Each game is a model that allows children to experiment with a small segment of adult behavior and then run simulations into the future. (Similarly, when adults engage in play, such as a game of poker, the brain constantly creates a model of what cards the various players possess, and then projects that model into the future, using previous data about people's personality, ability to bluff, etc. The key to games like chess, cards, and gambling is the ability to simulate the future. Animals, which live largely in the present, are not as good at games as humans are, especially if they involve planning. Infant mammals do engage in a form of play, but this is more for exercise, testing one another, practicing future battles, and establishing the coming social pecking order rather than simulating the future.)
No child should ever be too sad to play.
When a Wanderess has been caged, or perched with her wings clipped, She lives like a Stoic, She lives most heroic, smiling with ruby, moistened lips once her cup of Death is welcome sipped.
A truly happy woman drives some men and almost every other woman absolutely crazy