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That was a good straightforward point of view, no pretence that games were anything but an outlet for power and aggression; no stuff about their being enjoyable as such. You played a game to demonstrate that you did it better than someone else. If it came to that, I thought how few people do anything for its own sake, from making love to practising the arts.
Anthony Powell A Dance to the Music of Time: 3rd Movement
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That was a good straightforward point of view, no pretence that games were anything but an outlet for power and aggression; no stuff about their being enjoyable as such. You played a game to demonstrate that you did it better than someone else. If it came to that, I thought how few people do anything for its own sake, from making love to practising the arts.
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Anthony Powell

A Dance to the Music of Time: 3rd Movement

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Perceptual fields are limited by the attractor patterns that they're associated with. This means that the capacity to recognize significant factors in a given situation is limited by the context that arises from the level of consciousness of the observer. The motive of the viewer automatically determines what is seen; causality is, therefore, ascribed to factors that are, in fact, a function of the biases of the observer and aren't at all instrumental in the situation itself.